Star system

Description of planets and other objects that can be interacted with

 * Planets with ecosystems almost always offer organics.
 * Planets with atmosphere have higher chance of ecosystem & organics.
 * Gas giants usually offer fuel (with a small risk) and very rarely metal, explosives or exotics.
 * Barren planets offer a chance to mine for metals, rarely other resources.
 * Shipwrecks offer fuel, organics, synthetics and even cryopods with extra crew.
 * Random cryopods may provide extra crew.



Tips (for exploring) from players

 * Asteroid Defense is not as vital as you think, get 50% or so and you should be fine.
 * Maintain 20% of your metal/synthetics when moving around to avoid excess dumping and allow for resource accumulation.
 * Maintain 400+ organics/fuel when unable to see stations over the next few hops or something you can salvage in your inventory. Generally keep your inventory full until you need resources or can sell at a station.
 * Crew member controlling the sensor makes a huge difference when exploring areas in each sector and may net you that free nuke from a planet that you may have missed otherwise.
 * Don’t warp to close star systems to generate more resources and save fuel. You make more by taking the detour across the universe. Zoom out on the map to see how far you’re from the next star system and whether it would be more economic to fly there instead of warping.