Weapons

STE offers players lots of weapons to choose from. Here can be seen all in-game weapons of which some can only be used by the enemies.

Weapons
Abbreviations explained: HP (weapon's hit points); ENE (required energy for the weapon to work); Exp (required explosives for each shot); Met (required metals for each shot); Org (required organics for each shot); Syn (required synthetics for each shot); Xot (required exotics for each shot); Fu (required fuel for each shot); +HP (extra ship hull points when installed on the ship); Load time (loading time in seconds); ACC (accuracy measured in percentage); No deflect (if YES, any of the shots that hit won't be deflected); Shield pen. (if YES, the weapon does penetrate enemy's shield); SHD (extra shield points when installed on the ship); eHP (damage against enemy ship hp); Mod (damage against modules); Chance (likelyhood of damaging the enemy's crew); DMG (actual crew damage if the shot hits the crew); Fire chance (chance to cause fire to enemies in percentage); Asteroid defence (defence from asteroids when entering the asteroid field in percentage); EMP (how many seconds does the weapon cause EMP damage).

GAME VERSION: 1.1.10